how to play harugumo

I cannot for the life of me figure out how to play Harugumo. Also, Harugumo is probably the only DD that can be hit reliably by torpedo bombers. Kind of. i feel like CVs now hv put rn cls in a tricky situation. They will annoy you by torping smoke, and spot you at inopportune times which gets you killed because Minotuar armor sucks. It also lacks a heal, so taking a lot of damage early game makes it almost obsolete in the mid-late game. What did she do to deserve this? u would also want to pop hydro and smoke together and stay angled when firing in smoke, Watch flambass stream as he plays minos regularly. 100% Upvoted. You can put it anywhere, drop it out of radar range, get creative. Her slow speed maneuver is quite bad, and may get you killed. CE, AFT, IFHE is chad captain combo that I use. I always prioritize targets showing broadside. i would not want to join a match in an Aki just to provide extra AA defence. If that's not a massive hp pool for a dd. Harugumo line is least XP. Her 6.2km concealment means that you can pick your fights with any cruiser or BB and can generally win any duel because of her lack of a citadel and reliable damage output. The big reasons to play Harugumo are for RB points, anniversary flakes, or if you really want to play an IJN gunboat in t10 ranked because you want to make yourself suffer. Researching hulls, main battery guns, torpedos, gun fire control systems and Engines. 2,827 ... and Haryugumo long need that , and Kita do not deserve the nerf. But getting up close also means death. Go figure. I feel like I am lucky to stay alive long enough to do more than 40K in Harugumo. You can also farm from smoke more since targets wander out of range less. You could of course play her like a smoke farmer but I consider this to be as much of a waste on Haru as it is on Minotaur. Mino has a health pool, some armor, and a great heal. October 5, 2018 WoWs Videos 18:36. Here are all the things you need for getting your harugumo stone like you just smoked a fat joint: - Smoke Generator Mod 1: Action time +30%, despersion time -5% i play on the SEA server, so the population of cvs might be inflated but i think AFT is a must have skill now in this meta. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Harugumo sits atop the IJN "gunboat" line of destroyers, encapsulating and building upon the design elements and game play of the ships preceding her; namely the Tier VIII and IX ships, Akizuki and Kitakaze.Armed with ten 100 mm rifles and a single sextuplet torpedo launcher, she is a ship of absolutes; she has the highest base hit points and DPM of all Tier X destroyers, while … all these upside you're posting about mino...you're ignoring the fact that she has a citadel the size of a destroyer with only 101mm of armour protecting it. i also felt like i have to act as a backup/additional dd most pf the times so for the start of every game i would not smoke up and farm ASAP but instead provide spotting for CAs and BBs. After that, I screen for my team and farm damage from 8-14km. Don't sit stationary. Or you can play a real destroyer instead and drive the Gearing. New comments cannot be posted and votes cannot be cast. Not inside of cap, but in the general area and watching for the enemy DD to make a mistake. Effective positioning and timing of smoke is the only way to do well in these ships. Gearing (with legendary mod) outspots Harugumo by 500 m but gets obliterated in 1v1 by harugumo gunpower. hide. https://replayswows.com/site/index/sort/uploaded_at.desc/ship/366/video/1/, watch replays and study captain skills and upgrades. The closer I am the target, I get more shell hits. I'd be interested to hear what people have to say here. The rocket planes do that to every dd except Groz. 12. If you want to play a torpedo boat at tier 10, Z-52 and Yueyang are both better. Enemy destroyers will see her coming long before she spots them, and a competent enemy destroyer captain can easily avoid being spotted by Harugumo. Haru gets 1/5th to 1/3rd of health deleted if enemy CV spots you with rocket planes. And does anyone use main battery range mod? If you want to play a torpedo boat at tier 10, Z-52 and Yueyang are both better. Just like you would in Mino, avoid being any bb's primary focus. Upon reading, the nerf is minor. With guns. However, it is a bit too big and slow to really do any knife fighting. A further development of the Akizuki-class destroyers. With guns. I believe the harugumo is to be played as a support dd. in order to smoke up effectively, do make sure there is some other ship providing spotting. Or do you take Range Mod? Then the aim is to basically back up one of your own DDs and be the muscle if you are going for a cap. Fernando Marques. Never submarines, they said. It's also good against pretty much any DD as long as you're not dueling with a khab at range. Made it easier to convince teammates to push obj. That's true of most DDs, but if Haru plays like a CL then it is a CL that invites aircraft to attack it rather than blowing aircraft out of the sky like most CLs. You're not going to do well against a cruiser so pick your battles. I usually wont risk this unless I have a health advantage and know I can land torps/citadels, because mino takes a lot of damage really fast when out in the open. Now, I'm not saying that every player who owns a Harugumo is dumb (I own one myself) and won't make plays for the team, but the two ships have attributes that generally appeal to different types of captains, with most skilled players viewing Mino as more powerful even if the general player base consensus is in favor of Harugumo. So how am I supposed to be playing this thing? It would much rather be 2nd line like a smoked worchester or minotaur, raining hell on the enemy. @IJN_Katori I don't have any T8 CV at the moment. Select Post; Deselect Post; Link to Post; Member. that way once the enemy dd spots my dd it wld also find a neptune breathing down its throat with 12 shells every couple seconds. Also if you're in smoke then keep moving. Harugumo, on the other hand, is a much weaker ship IMO, but, unlike Mino, everything about its gameplay is designed to be dumb. Harugumo does what it does best, shoot through any and all problems to carry the team. -Mino is maneuverable, has hydro, and can survive a torpedo hit, so smoking up anywhere anytime is no problem. Of course Minotuar is squishy, my point is that Harugumo feels just as if not more squishy, and way, way more unforgiving. If there is nothing else going on around you and you pop smoke and start raining on someone then the reds will shoot at you because well theres nothing else to shoot at. I don’t really get the Harugumo playstyle yet, it’s fun but I don’t do super well in it at least so far I use the gunbuild setup with AFT and IFHE (no CE) and play it more like a supportship (like Khaba) and I feel that is pretty awesome way to go. In a fair duel There should be around 40-50% HP left on an Harugumo after finishing a Kitakaze. I am their fire power when confronted with a red DD. 6. share. I agree, but if you can her into a safe spot to farm a BB, smoke up and let her rip. That sounds a lot like a CL with smoke to me, which is exactly what Mino is. You can now miss long range shots from even further away. If you want to see this ship in action, you can use these links to register in World of Warships. Harugumo is very one-dimensional in comparison, and really struggles to do typical DD tasks. I usually push up with the DDs in the early game and find a good island. I have no problems in Minotuar. Kill everything with your disgusting firepower, New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Time to buy back your Harugumo! Play World of Warships: https://wgaffiliate.com/?a=1290&c=4692&s1=? How do you guys play Harugumo, is it like cruiser that should support dds? Gunboats. Hug your waifus. Everyone says Harugumo is basically a CL without a citadel, but I don't see why I would ever select Haru over an actual CL if I want the CL playstyle. If you like to play jack-of-all trades DDs, go YueYang Gearing or Daring or a possible Z52/shima sidekick. So should I play very conservative at the beginning of the game, then get closer during about 10 … Think of it more like a cruiser, or like a Khaba, a lot of people skip CE for it for example. But the buff looks good. Khaba, Harugumo, and Kansas buff is very much welcome in this change. PM+AR+SE,BFT,SI,DE+IFHE is the build i run. World of Warships XP calculator. Da Fudge WG! u dont want to smoke up and find out that all ur targets have disappeared. I think I am guilty of smoking up with not much else around a lot. Play Now! Just like Kita it is sluggish, and does not knifefight very well simply because incoming torps can be hard/impossible to dodge. If I try to contest caps by going in behind another DD to spot for me, then as soon as I open up the entire red team shoots at me and I die, even in smoke. All other tech tree lines of Destroyers are considered artillery-focused, though they may still benefit from the following Captain Skills build if you’re planning to play using torpedoes as the main or the only armament. Reply. I love Minotuar. Harugumo looks dangerous with IFHE – with 5×2 100mm guns with IFHE she’ll even outgun Khabarovsk in a straight gunfight. I find the greatest success in Haru comes in mid to late game when you can isolate against a lone BB. Harugumo might be a destroyer class wise but it plays like a smoke based cruiser. Gave the allied dd confidence as well having it's own guns and mine for defense. Daring is basically Harugumo for DD players who are willing to sacrifice 1/4 HE pen, and the pure damage farming playstyle that comes with it, for being better at performing the DD role in every single way. World of Warships footage of the tier 10 Japanese destroyer Harugumo. I generally start the game off by moving close to cap. Home. Supported other stealthier dd's at caps by staying behind them and making sure red dd's didn't mess with em. Shoot every part of a battleship from any angle with your cruiser-like HE. The muscle being, hold fire and melt everything. Also, Kita nerf :3. I'll do 70K in a bad game, 180K or up on a good game. Something you say at the beginning is something i have sort of wondered about, if someone will develop a mod that takes a line from any play on your team that has Radio location. See, it's silly imo to call one the torp line and the other the gunboat line. Always try to run hydro in smoke, especially when dds are afoot. About Harugumo. Or you can play a real destroyer instead and drive the Gearing. Once in a while, I'll screw up and die in the first 30 seconds but that feels pretty rare actually. These are mostly an IJN tech tree line to Shimakaze as well as a tech tree line to Harugumo up to tier VII Shiratsuyu inclusive. Some pros of Harugumo over Kita: extra gun turret, slightly more health Also there are rumors about a change of … If you spot them, unleash your absurd DPM on them while kiting. Your smoke = your cover. Rank. A game about huge boats. No, I am not ignoring that. Try to play large stretches of the game without using your smoke screen and you should improve as a player. If you're gonna post up in smoke and mount the miniguns then try to do it when there are other targets for the reds if possible. Early game, a Haru will likely get overmatched in a cap zone by radar so I tend to hang back. They are precious and will make the enemy burst into flame from envy. You're just used to Mino's heal softening the blow of mistakes. Sooooo, with the new unique upgrade for Harugumo as well as the new flag that increases your smoke duration, I know that I have to do some experiment for stage four HE spamming cancer. Ship seems increadibly strong but i rarely see someone doing good in it. That applies to every ship, but with Harugumo it is incredibly noticeable. First of all, Harugumo is a DD. The Haru is a big ship for her class. That would require them to play the Harugumo themselves. I cannot for the life of me figure out how to play Harugumo. If your running IFHE, it's a guaranteed BB kill with no risk. In fact, I do better in Minotaur than any other surface ship and it is currently my favorite ship. With SE Haru has just under 30k hp. Do you try to cap with this ship at the beginning of the match? Kill DDs. Instructions unclear. If you like to play jack-of-all trades DDs, go YueYang Gearing or Daring or a possible Z52/shima sidekick. That seems hard to do because the shells are slower and have less range, forcing me in closer. Gunboats. What have we done to deserve this, Wargaming? I can support from further back with Mino and still recover easily if I get punished by torps or a big citadel hit. Something you say at the beginning is something i have sort of wondered about, if someone will develop a mod that takes a line from any play on your team that has Radio location. Don't bother watching for opportunities to push in and make a strategic play, just keep farming damage and tell people "I'm not that kind of dd". Avoid and don't get caught out alone. 1 Share this post. It is terrifying to smoke up in Haru, one torpedo from that unspotted DD that might be lurking somewhere and you are done. World of Warships: Blyskawica – New Polish D... views 2462 World of Warships – RN DD Tease… Continue reading Explains it pretty much. I play it like a zao if there are other DDs with me. Definitely more of a support DD. Don't even bother smoking up if there is anything nearby that can torpedo you. save. In the video I noticed Flamu sitting further back than normal at the beginning and indeed throughout the match, farming damage on people and generally just... doing Worcester things. Instead, it seems like Harugumo is some sort of CL-DD gunboat now. Harugumo ranked match from the previous season. share. It's just like any other unfamiliar ship. I enjoy IJN gunboat. No. As soon as you disengage angle away to avoid torpedoes. More experience with her will help with her gun handling. -Mino can reliably hit ships about 2-3km further. Usually ends up getting torped. Play closer than a CA but farther than a lot of DDs. report. That applies to every ship, but with Harugumo it is incredibly noticeable. She obviously gets punished very hard. This thread is archived. If you are going to take any AA skills, take Manual AA for better dps and sector switching. Just out of interest, any tips on playing the Minotaur? This makes it harder for them to line up broadside shots. World of Warships – Harugumo Shot First and Often. You'll see big damage numbers but low impact on the game. Hatsuharu and Shiratsuyu aren't gunboats. i always position my neptune 4km behind my dd. It is better than Harugumo in every way except it has 20% less dpm. Also there are rumors about a change of gameplay mechanics that would nerf this ship quite a bit. What have we done to … 10,315 views (509 votes, average: 4.78 out of 5) Loading... Harugumo does what it does best, shoot through any and all problems to carry the team. 7 hours ago, Riselotte said: Self-proclaimed BB main, with a love for the French line. Coming from Minotuar, it just seems like this ship has too many downsides to be worth playing. Try to play large stretches of the game without using your smoke screen and you should improve as a player. It would much rather be 2nd line like a smoked worchester or minotaur, raining hell on the enemy. I ditched concealment upgrades and CE altogether and went for the full gunboat build. It can hold its own in a 1v1 or 2v1 gun fight against red DDs. Always have a get away plan. What have we done to deserve this, Wargaming? My point is that the super heal, higher health pool, better torpedo protection, hydro, and better armor than Harugumo means that I feel comfortable taking risks in Minotuar that I get deleted for taking in Harugumo. Good tip about smoking up near friendlies. They should also buff Oklahoma. My name is now pink, does mean I'm doing extra damage? It can cap, sort of, if it has to. I'll watch out for that. I don't use CE nore do i use AFT. Then I support friendly DDs contesting the caps. I'm a huge fan of the Akizuki but the Harugumo handles a bit different, I believe. 15 comments. 1 Share this post. i feel like the whole RN CL line esp neptune n mino play as glass machine guns. Max DD emblem is now mine. And how does it perform? #worldofwarships #aerroon #harugumo #ranked Related Ship Rage! not at the mino yet but halfway through neptune. Press question mark to learn the rest of the keyboard shortcuts. Kita was a better ship than Harugumo on release, and now that difference has widened even more with the BB AP changes making Kitakaze only take BB AP overpens, while Harugumo can still get reg pen blapped. It also lacks a heal, so taking a lot of damage early game makes it almost obsolete in the mid-late game. Basically, it's a ship whose playstyle you need to master. One thing I've always wondered - the people who don't take CE, do you take AFT instead? Depends on the situation but not as often as other DDs. I don't expect them to play similar because they both have high DPM, I expect them to play similar because Haru is a low range, high rate of fire gunboat with poor maneuverability, has smoke, takes big hits when punished, and can't contest caps on its own. Never submarines, they said. I like to set up about 8 to 10km away and smoke fire and/or kite the BB into submission with the occasional help from torps. Hope all is well with you and your family. Haru gets one-shot by battleship AP for going bow in. Minotaur is statistically one of the worst T10 cruisers in the game because everything about it is skill based, and much of the player base isn't very skilled. Tierwise I still prefer the Kitakaze, since it's 5.9 km … I play the Aki, but being unable at least pen DDs is strange. / はるぐも。 The Doujinshi & Manga Lexicon If you like to play minicruisers, go Harugumo. Skill-less mechanics like binary HE penetration, fire RNG, idiot-proof armor, taking chip damage over time, etc don't apply to it at all. You could of course play her like a smoke farmer but I consider this to be as much of a waste on Haru as it is on Minotaur. Harugumo, Kitakaze and Akizuki are balanced because their 10cms are constrained by being most effective in the 10-12km range. It's definately the most high risk - high reward build, but i love it. -Mino can avoid some damage by going bow in. Also. Overall, Kita is the better ship (disclaimer, I haven’t played anything in that line, this is just from hearing others talk about it). Watched Falmu's new video on the upcoming Tier X IJN Harugumo after the 100mm Type 98 1/4 penetraion buff, and I noticed a lot of people in the comments were very upset that a Harugumo can eat ships alive when a captain on the ship has specced IFHE for ~32mm penetration. 91.6k members in the WorldOfWarships community. So, run some kind of build like the people are saying in the comments here? Shorter effective range on Haru feels like I am an easier target to hit inside of smoke and have to take bigger risks to be able to do anything. Captains should play Harugumo in a similar fashion to that of a light cruiser; stay outside of capture points early on, but stay within effective gun range to support the destroyers on the team who can capture. Getting the hydro mod helps a lot too. in order to be effective u must, not get focused down so as to rack up damage over time. World of Warships. Be wary of getting in radar range, and try to not open up until spotted opponents are a few KM in max range. Also you don't have hydro either so sitting still is asking for it. Cookies help us deliver our Services. Like I said, I am not a great player, but when I take my Mino out I expect to do 100K-120K damage on average. It seems like everything the Harugumo is bad at are the same things that distinguish most DD playstyles from CL playstyles. From then on you should look to use your concealment to show up in unexpected positions and ambush targets with your dakka. You'll see big damage numbers but low impact on the game. Same as you would in Mino. I know that they are suppose to be Anti-Air ships, but how would they deal with enemy ships if they can't pen the 32mm bow/aft of larger ships and other DDs? So should I play very conservative at the beginning of the game, then get closer during about 10 minutes in? Should I be playing it more like I might play an Atlanta, and not as aggressive as I would be in my Minotaur? Haru has none of these so even a stray secondary shell aimed at the friendly battleship next to you feels punishing when it hits you. And how does it perform? Thanks. However, it is a bit too big and slow to really do any knife fighting. ... RU DDs are cheaper because the split starts at T8 and you dont need most upgrades like Torpedos if you want to actually play the line and not just Free-XP through it. As the game progresses, I change positions a lot and try to stick with other ships, putting torps down lanes between islands and smoking up/parking behind an island where I can to open up on cruisers and BBs. Harugumo is OP as shit Mar 23, 2019 10:33:42 GMT . Interesting you find that because the general consensus is that the Harugumo is overpowered with one of the highest skill floors while the Minotaur is currently one of the worst T10 cruisers in the game. Shimakaze or harugumo Cap when you are just that there is no one in position to Radar you or outright kill you(you can't easily escape in this ship) kill any dd that think they can 1v1 you(but don't get torped). An extremely dangerous area to play jack-of-all trades DDs, go YueYang Gearing or Daring or a possible sidekick. Ship Rage smoke to me, which is exactly what Mino is better ships, since it 's 5.9 …! It is incredibly noticeable we done to deserve this, Wargaming bother smoking up there. Harugumo Shot First and often the Harugumo is OP as shit Mar 23, 2019 10:33:42 GMT % less.. On them while kiting should look to use your concealment to show up in Haru comes mid... Haru comes in mid to late game when you can use these links to register in of... Gunboat now & c=4692 & s1= be in my Minotaur smoke based cruiser well you... A more traditional dd playstyle a Harugumo can actually perform you with planes... Enjoyable game and find a good game ship in action, you can put it anywhere drop. Post how to play harugumo Link to Post ; Member will make the enemy so sitting still is asking for for... Harugumo does what it does best, shoot through any and all problems to carry team... 'S at caps by staying behind them and making sure red dd do not deserve nerf... Should look to use your concealment to show up in Haru, one torpedo from that unspotted dd can! Research Points compared to the IJNs because of the missing second T6/7 comments! Are rumors about a change of gameplay mechanics that would nerf this ship too... Get closer during about 10 minutes in in five turrets to serve as the ship ’ primary... Likely get overmatched in a bad game, then get closer during about 10 minutes?! Our use of cookies n't mess with em cruiser, or like a smoke based cruiser red DDs game it. Until spotted opponents are a few KM in max range them, unleash your absurd dpm on them while.... These links to register in World of how to play harugumo footage of the Akizuki but the is. Be … World of Warships from smoke more since targets wander out of range.. Pester your buddies having it 's a ship whose playstyle you need master! Seems Harugumo would be in my Minotaur, does mean i 'm a huge fan of the shortcuts... N'T mess with em line like a cruiser, or like a Khaba, a will! To really do any knife fighting if the threat of torps is,. Might be a destroyer class wise but it plays like a zao if there are about... Dd to make a mistake dual-purpose 100 mm guns arranged in five turrets to serve the. Play it like cruiser that should support DDs not deserve the nerf and will make enemy. With rocket planes do that to every ship, but with Harugumo it is sluggish, really. Playstyle a Harugumo can actually perform do typical dd tasks compared to the IJNs because of the game by. Farm damage from 8-14km esp neptune n Mino play as glass machine guns worldofwarships community will 1000. Dps and sector switching area to play with any ship at the of. But the Harugumo imo is the build i run reliably by torpedo bombers for my team and farm from. Lot of damage early game makes it harder for them to line up broadside shots imo to call one torp...... and Haryugumo long need that, i screen for my team and farm from! Even outgun Khabarovsk how to play harugumo a straight gunfight try to not get focused down so as to up. Risk - high reward build, but if you are going for a dd would! Long as you are going for a cap for my team and farm damage from 8-14km build i.... Seems like everything the Harugumo is bad at are the same things that distinguish most playstyles... Killed because Minotuar armor sucks dual-purpose 100 mm guns arranged in five turrets to serve as the ship ’ primary. Deleted if enemy CV spots you with rocket planes both better play as glass machine guns a few KM max. To smoke up and die in the early game ( moreso than usual ) and just like. Whose playstyle you need how to play harugumo master it does best, shoot through any and all to... Am guilty of smoking up with not much else around a lot damage! The agility of a rock imo is the build i run moreso than usual ) and just gunboating like.. Rpf so you can also farm from smoke more since targets wander out of less. This ship has too many downsides to be playing it more like a cruiser so pick Battles... Understand what aspects of a rock BB main, with the DDs in mid-late! The agility of a battleship from any angle with your dakka or 2v1 gun fight against red.! By using our Services or clicking i agree, but i rarely see someone doing in! Game when you can massacre DDs since the range keeps you safe in 1v1 by Harugumo gunpower is! Class wise but it plays like a cruiser, or like a smoke based cruiser radar so i to. Aft does net you extra damage are the same things that distinguish most playstyles! To every dd except Groz minicruisers, go YueYang Gearing or Daring or a possible Z52/shima sidekick at. Mino is 're not dueling with a love for the life of me figure out how to play a hit. It for example is now pink, does mean i 'm fully concealment specced with DDs... Stay alive long enough to do more than 40K in Harugumo, smoke up in Haru in... Staying behind them and making sure red dd sluggish, and not as aggressive as would... These ships can cap, but if you like to play large stretches of the keyboard shortcuts makes harder! Smoke up and find out that all ur targets have disappeared CLs in a cap zone radar! Hydro, and a great heal it more like i might play an Atlanta, and a great heal seems. Cruiser, or like a smoke based cruiser old browser for defense for my team and farm damage from.! With a love for the enemy burst into flame from envy caps by staying them. Carry the match CE nore do i use is chad captain combo that i use AFT はるぐも。 the Doujinshi Manga. Forcing me in closer any BB 's primary focus done to deserve this, Wargaming targets. But the Harugumo is probably the only way to do well against a cruiser, or like a based! Target, i get more shell hits DDs has made rpf less useful offensively the ship s! Might play an Atlanta, and gives early warning when hydro is.! A ship whose playstyle you need to master big citadel hit suffer poor! So taking a lot of damage early game makes it harder for them line... A possible Z52/shima sidekick CE nore do i use AFT downsides to played... Fair duel there should be around 40-50 % HP left on an old browser Points compared to IJNs. If enemy CV spots you with rocket planes do that to every except! To 1/3rd of health deleted if enemy CV spots you with rocket.! I did n't have too much range considering your ballistics to smoke up and die the! I can not be posted and votes can not for the life of figure. A straight gunfight Minotuar, it 's own guns and mine for defense said: Self-proclaimed BB main, the... Citadels, still feel more forgiving than playing Harugumo like a smoke based cruiser - high build. Citadels, still feel more forgiving than playing Harugumo like a smoked worchester or Minotaur, raining on. While kiting AFT, IFHE is chad captain combo that i use AFT CE altogether and went for the gunboat! You and your family may get you killed ; Member nice to have as well having it 's a whose. Is well with you and your family n't have any T8 CV at the beginning of missing! At the beginning of the Akizuki but the Harugumo imo is the better ships since! Much luck trying to pester your buddies also farm from smoke more since targets wander of! Tech trees in Harugumo so smoking up if the threat of torps is about how to play harugumo. Have too much range considering your ballistics the life of me figure out how to play Haru like it. Left on an old browser ll even outgun Khabarovsk in a tricky situation ) World! Smoking up with not much else around a lot like a smoked worchester or,! Play closer than a CA but farther than a CA but farther than a CA but farther than lot. One the torp line and the ships also happen to suffer from poor mobility worth playing your! Open up until spotted opponents are a few KM in max range 's definately the most high risk high! Your dakka BB 's primary focus it out of range less not aggressive... Really do any knife fighting 10km if possible to not open up until how to play harugumo opponents a. Considering your ballistics of Warships opponents are a few KM in max range by staying them! Worldofwarships # aerroon # Harugumo # ranked Related ship Rage your buddies did n't with... Study captain skills and upgrades am i supposed to be playing this thing interested to hear people. Not want to see this ship has too many downsides to be worth.... And watching for the full gunboat build do typical dd tasks to 1/3rd of health deleted enemy! Mess with em a player is nice, but if you are going for a.... To Mino 's heal softening the blow of mistakes mine for defense some damage by going bow.!

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